On paper, I can see how perhaps some of the Hunter’s new/changed Witch Queen tools could be underwhelming, and yet I cannot buy this narrative that Hunters are some sort of overlooked underclass. Rift and Barricade cast time feels much worse than Hunter dodge. Well is almost so essential in PvE encounters it’s almost annoying for Warlocks who want to run something else. Titans were nothing more than Bubble Machines in PvE for ages until Cuirass finally made Thundercrash viable. Warlock had Geomags nerfed in PvE for no real reason. Warlock and Titan Stasis melees are probably the two worst-feeling abilities in the game. I also don’t think other classes are devoid of their own laments. We have lived through past eras where Tether, Celestial Golden Gun and even Blade Barrage were top tier PvE supers, even if they were tone down or outclassed eventually. Dodge has been a key tool in combat encounters for years, and only recent has begun to see more nerfs to bring it in line with other classes. It took Bungie more or less an entire year to effectively nerf the stupidly powerful Shatterdive. Hunters have been PvP dominant for ages now. Then there’s the longer arc of things I think we have to take into account. Stasis Hunters have also been great with seasonal mods to boost light damage to frozen enemies with their constant whirling ice tornadoes. ![]() Heart of the Pack was great, but it wasn’t the only thing Hunters had, and on demand invisibility for you or your whole team remains incredibly valuable in upper level PvE content. And the protective abilities of the new Duskfield exotic have the potential to provide serious, constant protection in higher level PvE content on a relatively low cooldown, given that it’s tied to a grenade, not a super. ![]() Now that the Hive have light abilities and their own supers, reflecting things is more than just a fun PvP gimmick, potentially. Short term, I just don’t think we can fully judge how void 3.0 Hunters or these exotics will work until we get our hands on them.
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